This post looks at one of the most unexpected and game-changing plays, which is to gain an extra turn

"Main Menu" "Input Name Menu" "Build Deck Menu" "Library Menu" "Password Menu" "Free Duel Menu" "Free Duel" "Poly Mode" "Simon Muran" "Card Shop" "Egyptian Duel" "Town Plaza Festival" "Seto" "Heishin's Invasion 1" "Heishin's Invasion 2" "Heishin" "Inside the Puzzle" "Modern Times" "Tournament Announcement" "Modern Card Shop" "Preliminary Face-Off" "Preliminary Duel" "Shadi's Message" "Finals Face-Off" "Finals Duel" "Seto Kaiba Face-Off" "Seto Kaiba" "Seto Kaiba Poly Mode" "Egypt in Ruins" "Valley of the Kings" "Mage" "Forbidden Ruins" "Seto's Betrayal" "Desert Shrine" "Forest Shrine" "Meadow Shrine" "Mountain Shrine" "Sea Shrine" "Vast Shrine" "Dark Shrine" "Sebek and Neku" "DarkNite's Arrival" "DarkNite and Nitemare" "DarkNite and Nitemare Poly Mode" "Egypt Restored" "Ending Credits" Promotional cards[edit] The Japanese version of the game came with three promotional cards, randomly selected from "Zoa", "Metalmorph", "Harpie's Pet Dragon", "Metalzoa" and "Red-Eyes Black Metal Dragon"

Until doing the research I was confused as hell about some things
Beseech has all the makings of a long-term staple in multiple formats, as it's one of the best tutor effects printed in a while, perhaps just a notch below the best tutors of all time
Card availability isnt just about cards like Mana Crypt or Vampiric Tutor
And simply flipping this card face-up at the right time could win you the game